Hey there! ✦‧͙

I am a 2D artist with 4+ years of experience with a passion for crafting engaging visuals for games and interactive experiences. I’ve worked across indie projects and small to mid-sized studios like Pocket Worlds, where I developed hundreds of assets, ranging from fashion items, UI and environments within small, collaborative teams.My experience covers every stage of the pipeline, from brainstorming and mood boarding to QA testing and implementation.I find inspiration in animated media, fantasy worlds and boardgames to bring storytelling, humor, and emotional resonance into my designs. I enjoy working in a dynamic and feedback centered environment. Outside of game art, I also have experience with a diversity of visual projects, from illustrated books to tabletop experiences.

LEAD 2D GAME ARTIST | Pocket Worlds
January 2024 – May 2025

I became responsible for providing feedback to 6 junior and mid-level artists, with a strong focus on the production pipeline. My responsibilities were: team organization, item testing, documentation upkeep, and bug resolution for in-game assets. Also, I led the Highrise Ideas project, where my responsibilities included:

  • Moderation of 300+ player-submitted artwork each week.

  • Full production of 8 to 14 finished assets, including QA tests, from player’s submissions and doing launching strategies each sprint.

  • The coordination of 6 artists and cross-functional departments (Development and Live Ops) to keep the project running smoothly.

  • Strategies to promote the service in-game.

  • Creation of promotional artwork and testing the items before release.

  • Post-release communication to build lasting relationships with community artists.

2D GAME ARTIST | Pocket Worlds
October 2020 – January 2024

During my time at Pocket Worlds, I started as an artist for the game Highrise, producing approximately 16 to 24 game assets per week. The process involved brainstorming sessions, creating mood boards and concept art for in-game assets, mainly items used by avatars, which were then vectored in Adobe Illustrator, make QA testing and finishing with game implementation.
In addition to avatar items, I also contributed artwork for UI elements, event promotions, QA testing for other artists’ items and furniture design. A key part of the work involved direct collaboration with the player community, helping to bring their original creations into the game.

FREELANCE ARTIST |
July 2018 – Present

Small different projects, from book illustrations and covers, to coloring book drawings, art for clothing and merchandise, enamel pin designs and lyric videos or short animations.

2D GAME ARTIST | Ennui Studio
January 2018 – October 2018

Internship focused on concept art, character design, Unity implementation, 2D vfx and animation.

SKILLS

2D applications
Adobe Photoshop, Illustrator, Procreate and Clip Studio Paint for illustrations.
Clip Studio Paint, Adobe After Effects, Aseprite and Adobe Animate for animations.
Watercolor, coloring pencils, Acrylics for traditional illustrations.
3D applications
Blender and Maya for modeling, uv maps and sculpture.
Substance painter for textures.
Additional Skills
Unity technical artist skills. Organization and pipeline with Jira, Trello, Notion and Slack. Quick at learning.

Centro de Estudios Superiores de Diseño en Monterrey |
Animation Degree
August 2015 – December 2019